The individualising and socialising processes, which shape the identities, are being affected by the information technological revolution. Synthetic worlds, despite hardly having taken their first step towards their evolution, constitute something else than just curiosity; they have restructured human entertainment but, above all, virtual worlds represent an incursion into new social, economic, cultural and educational environments. Virtual worlds create new contexts in which the new generations socialise in groups with rules, learning intellectual skills and expressing their singularity. Virtual communities offer a whole new framework to think about the human identity in the Internet era. Hence, a new horizon opens up for the understanding of the identities, which is characterised by the predominance of the personal over the merely cultural.
|Keywords:||Identity, Cyberculture, Technological Change, Learning|
Director of Research Group Gipeperse, Department of Theory and History of Education and Social Pedagogy, University of Seville, Sevilla, Sevilla, Spain
Full-Time Professor of the University of Seville, University of Seville, University of Seville, Seville, Seville, Spain
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